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Werewolf and Non -Werewolf Roles

With Wolf Hunter we have been given an opportunity to further diversify our builds and better yet synergize the capabilities of our group.
 
30k Health Minimum on all werewolf builds.
With Werewolves having their healing scale from max health this will be a staple for wolf survival.
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(Heavy Armor is recomend, but not required).
 
All builds will fall into 4 categories; Shepherds, Brutes, Hunters, Synergizers.
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Shepherds

Shepherd Role:  These are the primary healers, and boon givers to the group.  At least one Warden, will be needed for Maturation (10% extra health for group), and frost cloak (major ward & major resolve). Bone Shield will be needed for synergizer(s), a couple Sorcs will also be needed for AOE damage and to run Negate.
Set Recomondations: Transmutation or Spell Power Cure/Vestment of Olorime.
Templars: Should run Solar Prison
Wardens: Should run Healing Thicket
Sorcs: Should be running Negate
Abilies: Efficient Purge/Ritual, Energy Orbs, Bone Surge, Rapids.
Prefered Race: Argonian
Note: Shepherds do not have to be exclusively magicka characters. As shepard's utilize abilities such as vigor, and rapids.
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Brutes

Brute Role: Brutes make up the majority of the pack and do the majority of our damage.
Primary set requirement: Every Brute comes equipped with Eternal Hunt. This set will give us massive enemy deterrent. As we leave minefields at breaches, and in front of pursuers.
Secondary Set recommendations: Lekis focus, Hulking Drauger, Durok's, Sloads, and Pirate Rags.
 

Hunters

Hunter Role: These are the specialists in the pack, they attack high priority targets in unison.
Primary set requirement: Clever Alchemist. Sloads or Savage Werewolf. (Infused Jewlery with potion cooldown enchant).
Race: Argonian
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Synergizer

Synergizer role: Tankier players that fluctuate between Werewolf and Human form, providing utility and protection to the group.
Min: 40k health
Gear requirement: Ebon, must use Harmony traits on jewelry.
Abilites: Purge, Gaurd, BoneShield (the big one)
Monster Set Requirements:
1. Earthgore (All)
2. Nightflame (All)
3. Chokethorne (All)
4. Thurvokun (All)
5. Troll King (Shepherds Only) 6. Skoria (Hunters Only)
7. Zaan (Hunters Only)
These are the only monster sets that are allowed to be used. 5,6,7 are specialty classes only.
BRUTE BUILD EXAMPLE: http://en.uesp.net/wiki/Special:EsoBuildData?id=63173
-30k health
-42k Stam (Solid Damage)
-Prisoner's Mag/stam sustain
-Eternal Hant for mines, Thurvokun for group support (Aoe minor defile and minor maim)
HUNTER BUILD EXAMPLE: http://en.uesp.net/wiki/Special:EsoBuildEditor?id=75627
-30k Health
-40k Stamina
-Infused Potion Cooldown Reduction Jewelry
SYNERGIZER BUILD EXAMPLE: http://en.uesp.net/wiki/Special:EsoBuildData?id=75598
-40K Health
-Desert Rose for Mag Sustain
-Harmony enchants
-Bone Surge & Shadow Silk to pair with Other Synergizers -Gaurd to protect wolves.
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